How do I get the mouse position in Unity 2d?
In Unity, getting the mouse position on the screen is fairly straightforward. It’s a property of the Input class so, to access it from a script, all you need to do is use Input. mousePosition, which returns the position of the mouse, in pixels, from the bottom left of the screen.
How do I find my mouse position?
So, all you need is a single element change its width and height max 11 times, and change its top and left max 44 times and you will have the exact mouse position.
How do you move an object with a mouse in unity?
2 Replies
- var distance_to_screen : float;
- var pos_move : Vector3;
- function OnMouseDrag()
- distance_to_screen = Camera. main. WorldToScreenPoint(gameObject. position). z;
- pos_move = Camera. main. ScreenToWorldPoint(new Vector3(Input. mousePosition.
- position = new Vector3( pos_move. x, pos_move. y, pos_move. z );
- }
How do you make an object rotate towards the mouse in unity?
How to rotate object to cursor?
- // Take mouse position.
- mouse = Input. mousePosition;
- castPoint = Camera. main. ScreenPointToRay(mouse);
- // Take coordinates for Vector.
- x=castPoint. direction. x;
- y=castPoint. direction. y;
- // And make a direction.
- movement=new Vector2(x,y);
How do you move an object to the mouse position in unity?
Move object to mouse position
- var speed:float;
- var start : Vector3;
- var pos : Vector3;
- function Start()
- {
- start = transform. position;
- pos = transform. position;
- }
How do you make an object move with the mouse in unity?
The basic method of dragging and dropping an object with the mouse in Unity typically involves adding a Collider component to the object and then using a physics function, such as Overlap Point or Raycast to detect when it’s clicked.
How do you get the mouse position in Unity?
In Unity by John FrenchJanuary 22, 2020 18 Comments. In Unity, getting the mouse position on the screen is fairly straightforward. It’s a property of the Input class so, to access it from a script, all you need to do is use Input.mousePosition, which returns the position of the mouse, in pixels, from the bottom left of the screen. Simple.
Why does the cursor rotate in Unity 3D?
I’m creating 2D game in Unity 3D, but I have problem with my player rotation. It should rotate to the cursor, but when I start the game, its looking at Main camera. I’ve tried lots of codes from lots of tutorials, but in most of it, my player is only looking to the center of Main camera.
How to get 2D mouse coordinates relative to the scene?
I would like to get the 2D mouse coordinates relative to the scene. The origin is in the left bottom corner. But that doesn’t work :-/. Any ideas? Use Camera.ViewportToWorldPoint. quarag is right. unity_00esen00, disturb160, matheushusdf814 and 6 others like this. Great! z3st0, Chmyke and fwalkerstein like this.
How does screen to World point work in Unity?
Screen To World Point also works for getting the mouse position on the screen with a 3D perspective Camera as well, however this will only work if you set the Z value of the mouse position to a positive value before passing it into the Screen To World Point function.