What level should I start Mothership Zeta?

The best moment in my opinion to begin this new journey is somewhere around 15th-20th level of experience. Thankfully you won’t have to worry about taking good equipment for the new mission, because you’ll find A LOT of useful guns on board of the mothership.

How do I start the Mothership Zeta crew?

Once the mod is active and you’ve finished the Zeta addon, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin!

What should I take to Mothership Zeta?


  • Alien atomizer.
  • Alien disintegrator.
  • Atomic pulverizer.
  • Captain’s Sidearm.
  • Cryo grenade.
  • Cryo mine.
  • Destabilizer.
  • Drone cannon.

Where is the Mothership Zeta in Fallout 3?

For the location/alien ship, see Zeta. Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space.

Where is the alien spaceship in Fallout 3?

Take a look at your map, and look north of MDPL-13 Power Station. You’ll see a line wiggling down from the north, wrapping around the power station and heading straight south to the east of it. Just north of this line, due north of the power factory, you will run into a downed spacecraft with its deceased alien pilot.

How do I start operation Anchorage?

Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, “This is Defender Morrill. Any Outcasts listening on this frequency report to sector 7-B, Bailey’s Crossroads. This is a high-priority message; backup is needed at our location.

Is Mothership Zeta a DLC?

Fallout 3: Mothership Zeta is the best downloadable add-on for any game released, and the pinnacle for what DLC used to represent. Microtransactions have taken over the scene, somewhat diluting the term “downloadable content”.

Is Mothership Zeta considered canon?

It is canon and should be considered as such until Bethesda says otherwise.

Can I go back to Mothership Zeta?

Yes, you can go back to the ship once you are finished with the quest. Billowix is right but you can’t return to some places in the ship so take ur time and get all the alien captives recordings. You can return but only to the bridge, steam works, and Engineering Core.

How do you release Sally in Fallout 3?

Not long after the escape, one will come across a caged cell holding a young girl named Sally. She requests to be freed by overloading and overheating the module near her cell. To do this, one will need to activate the three cylinders surrounding the module down the hall.

What is the Mothership Zeta DLC for Fallout 3?

Welcome one, welcome all, to the fifth and final piece of DLC for Fallout 3. Entitled Mothership Zeta, this DLC pack will prove to be an interesting wrap-up for veterans of the Capital Wasteland. Sure, we’ve seen Pittsburgh, and we’ve seen Maryland.

Is there a walkthrough for Mothership Zeta?

Below is our complete walkthrough for Mothership Zeta, from start to finish. Enjoy your abduction! Follow the links below to reach the desired section of the walkthrough. This Galaxy Ain’t Big Enough… The Amazing Aqua Cura! Was this guide helpful? Prepare for the future with the third in the classic, post-apocalyptic franchise.

Which is the final add on for Fallout 3?

Mothership Zeta is the fifth and final add-on for Fallout 3, developed and published by Bethesda Softworks.

Where does the Lone Wanderer go on the Mothership Zeta?

The Lone Wanderer receives an unintelligible radio transmission which leads to a crashed alien recon craft. On approaching the wreckage, the player character is beamed into the alien mothership known as Zeta, where they will meet other prisoners who have also been abducted over the centuries.